Any two vehicles in the game, stat by stat. The better figure on each row is highlighted — where "better" is meaningful. Rows neither vehicle has are hidden.
Speeds in m/s at 0% load. Damage is the ammo's base figure adjusted by the firing vehicle's velocity modifier, before the target's resistance. Shells-to-destroy assume penetrating hits with standard ammo at standard tier. Gun range, reload and fire rate exist only for vehicles whose armament tables have been read so far — most rows will show "not recorded" until that data is filled in. Comparing two vehicles from different classes is often apples to oranges; the highlight only means the number is larger, not that the vehicle wins.